However I do not play with major overhaul mods (like SFO) so u will need to try it for yourself.Īll feedback and suggestions are welcome.Please be aware that it can take up to one business day of handling time before your package will enter the mail system. It is a simple unit mod, so it should be compatible with almost all mods existing. "Is this mod save-game compatible?" - Yes it is, but if you use this mod in a middle of a campaign, it takes 1 turn to start working. You can recruit these units as regiments of renown when reaching certain level threshold as usual. "But do the units benefit from lord skills/technologies?" - Of course they do! They benefit from the exactly same skills/technologies as normal corresponding lizardmen units do. Living Bastions - Bastiladons (arks of Sotek) Temple Guard of Xlanhuapec - Temple guard Mist Runners (Blowpipes) - Skink skirmishers Mist Runners (Javelins) - Skink cohort (javelins) Yellow Crested Cohort (Kroxigors) - KroxigorsĮyes in the Canopy - Chameleon SkirmishersĬohort of the Black Club - Saurus warriorsĬohort of the Copper Sun - Saurus warriors Yellow Crested Cohort (Skinks) - Skink spears You can recruit these units as normal regiments of renown when reaching certain level threshold as usual.Įach regiment of renown comes with 1 unique active ability and 0-3 unique passive abilities. I made all lizardmen units from these end times unit lists and i created them as regiments of renown. I wanted to make new units for lizardmen and the place where i took my inspiration from is here: This mod includes 15 new lore-friendly units for lizardmen from end times army lists.
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