But don't fool yourself into believen zBrush would be easier to learn than e.g. Pick zBrush if you "need" something of the things that make it unique or if you want to "get serious" as a 3D artist and want to be more employable in the industry. ZBrush is great, I bought it and used it on projects, but imho good reasons to pick it over Blender are its ability to push around more millions of polygons than other tools, lower reliance on the GPU power of your rig (almost none at all iirc), bigger & better toolset, different feel to the sculpting tools, possibly better support for integrating it with other tools in the pipeline etc., but NOT "ease of use". I recommend you learn Blender, because overall it will be the most usefull to a gamedev, but if you really are only interested in sculpting right now, and willing to put up with some severe limitations, I suggest you try out the free tool "sculptris", which was bought by pixologic: It's a hell of a lot simpler than zBrush's interface for sure. I think tutorials that are project based are better hence live streams. Tutorials usually start with the UI first, this is boring. The UI is messy and scattered all over the place. Click to expand.Blender 2.80 received a new interface that likely will make more sense to you than the interface it had when you last tried to learn it. Zbrush is hard to learn because of its UI, it took me years to get over the fear for that reason.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |